oce valorant · ranking snapshot:
kaemo’s competitive trail begins at wave rising tides split 2, where their duel-focused game found its first high point, and continues into the breakwater open. they are not locked into one narrow assignment: jett and raze handle the forward work, while fade gives them a way to contribute before the fight begins. the damage and combat presence are respectable for this level, but the weaker finishing balance and survival keep those flashes from becoming reliable control. kaemo can get involved without consistently leaving the round in better shape.
that makes their early identity more layered than a simple entry-player label. there is enough aggression to create chances, yet the payoff has been uneven and the broader team result remains limited. their stronger kill-to-death balance is a relative lift, not proof of dominant aim, but it does show that some engagements are being chosen well. kaemo’s next stretch is about making those good contacts repeatable, especially after the first burst of momentum has passed.
match stats
local oce · 2026- combat score
- 197.8
- damage / round
- 128.9
- kills / death
- 0.90
- round involvement
- 67.7%
203 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 8% · 16 rounds
local event results
- wave oce 2026: rising tides split 2 · 132 rounds · 1.20 rating
- wave oce 2026: breakwater open · 71 rounds · 0.46 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.