oce valorant · ranking snapshot:
stance plays the early part of the round with fade, breach, and kayo, looking for the first piece of information or disruption that can give a teammate room to work. in rising tides split 2, that instinct was easy to spot, but the sequence often stopped before it became damage, a winning duel, or real control of the round. they are willing to be first into the problem; they have not yet shown they can solve much of it themselves.
the limitation is not a lack of involvement. stance is present in the setup, but the rifle and follow-up utility have produced too little return to make that activity feel decisive. their current game is therefore more about starting possibilities than completing them, with the burden falling on teammates to turn the opening into something valuable. at this rank, the gap between taking responsibility and delivering consequence remains the central story.
match stats
local oce · 2026- combat score
- 139.0
- damage / round
- 95.8
- kills / death
- 0.61
- round involvement
- 61.0%
132 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 132 rounds · 0.59 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.