oce valorant · ranking snapshot:
geno’s first competitive impression comes from a sentinel pairing of deadlock and cypher, with brimstone appearing only at the edge of the role. the opening-kill balance and combat score show why the game is not entirely passive: when a fight presents itself, geno has been willing to take the first exchange rather than wait behind utility.
the rest of the return is much thinner. weak kills, survival, and round involvement mean those opening moments have rarely grown into control of the round that follows. rising tides split 2 therefore leaves geno with a recognizable instinct but little sustained weight behind it. the next challenge is not finding a first duel; it is making that duel pay for the team after the initial contact.
match stats
local oce · 2026- combat score
- 198.0
- damage / round
- 124.0
- kills / death
- 0.79
- round involvement
- 62.0%
132 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 132 rounds · 0.76 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.