OCE/oce valorant
player rankings
19 sep 2026
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Geno
D#532 in oce

Geno

primary sentinel

34.4/ 100 overallhow?

oce valorant · ranking snapshot:

geno’s first competitive impression comes from a sentinel pairing of deadlock and cypher, with brimstone appearing only at the edge of the role. the opening-kill balance and combat score show why the game is not entirely passive: when a fight presents itself, geno has been willing to take the first exchange rather than wait behind utility.

the rest of the return is much thinner. weak kills, survival, and round involvement mean those opening moments have rarely grown into control of the round that follows. rising tides split 2 therefore leaves geno with a recognizable instinct but little sustained weight behind it. the next challenge is not finding a first duel; it is making that duel pay for the team after the initial contact.

combat score
198.0
damage / round
124.0
kills / death
0.79
round involvement
62.0%

132 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.765 may
wave oce 2026: rising tides split 2 ↗5 may · 132 rounds0.76 rating

one dot per event. raw results, before opponent adjustment.

opening fights60.5% won
23 won15 lost
clutch attempts20.0% won
3 won12 lost
kills / deaths / assists85 / 107 / 29
headshots · event average12.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

deadlock48%64 rounds
cypher39%52 rounds
brimstone12%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.