oce valorant · ranking snapshot:
tom’s oce story opens at wave rising tides split 2, where neon put them in the first lane and gave this appearance a clear shape. the results were modest, with their damage and conversion often failing to turn aggression into lasting round value. that does not make the debut empty; it shows a player still searching for the right speed between taking space and surviving the consequences.
the brighter detail is tom’s clutch conversion, which landed above the level their wider output suggested. those moments offer a glimpse of useful nerve, but they have not yet outweighed the weak fragging and limited round-to-round influence. for now, tom reads as a raw duelist introduction: willing to step forward, capable of stealing a late moment, and still needing more of those moments to shape a match.
match stats
local oce · 2026- combat score
- 175.0
- damage / round
- 110.2
- kills / death
- 0.74
- round involvement
- 62.0%
207 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 207 rounds · 0.72 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.