OCE/oce valorant
player rankings
19 sep 2026
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Kelly
C#307 in oce

Kelly

duelist / flex

47.4/ 100 overallhow?

oce valorant · ranking snapshot:

kelly’s jett and chamber work points to a player who prefers the round when the first fight is available. the duel quality was respectable, with a healthy kill-to-death balance and enough headshot accuracy to give those openings real bite. that edge came with a clear limitation: below-average round involvement meant the sharper exchanges did not consistently connect to the rest of the map. kelly can make an entry feel dangerous, but the pressure fades when the initial contest does not belong to them.

that makes the defensive chamber role more than a footnote. it offers a second route into the game, asking kelly to turn clean aim into controlled space rather than simply chase the next duel. the showing at rising tides split 2 had genuine substance, especially in the quality of its fights, but not enough sustained influence to suggest a complete attacking force. kelly’s best version is direct and economical: take the available contest, win it cleanly, and remain involved after the first exchange.

combat score
210.0
damage / round
144.1
kills / death
1.07
round involvement
67.0%

168 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 1.075 may
wave oce 2026: rising tides split 2 ↗5 may · 168 rounds1.07 rating

one dot per event. raw results, before opponent adjustment.

opening fights53.8% won
14 won12 lost
clutch attempts13.3% won
2 won13 lost
kills / deaths / assists127 / 119 / 28
headshots · event average37.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett74%124 rounds
chamber26%44 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.