OCE/oce valorant
player rankings
19 sep 2026
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light
C#447 in oce

light

duelist / flex

40.9/ 100 overallhow?

oce valorant · ranking snapshot:

light’s debut is built around a duelist who can produce real attacking numbers without yet keeping the whole round together. jett and neon make up most of the game, while clove adds a smaller controller-leaning share to the mix. the combat score and damage are strong for this field, and clutch conversion gives those numbers some practical shape, but weak survival keeps the performance from becoming complete.

rising tides split 2 is the defining marker, showing a player capable of turning a difficult moment into a worthwhile fight. the problem is what comes after that impact: the ordinary kill balance and weak round involvement suggest too many stretches where the pressure drops away. light is therefore more than a passive utility player, but not yet a dependable attacking lead. the appeal is visible in the bursts; the work now is connecting them into a steadier presence across the map.

combat score
246.0
damage / round
148.2
kills / death
0.98
round involvement
63.0%

114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.895 may
wave oce 2026: rising tides split 2 ↗5 may · 114 rounds0.89 rating

one dot per event. raw results, before opponent adjustment.

opening fights45.9% won
28 won33 lost
clutch attempts50.0% won
2 won2 lost
kills / deaths / assists96 / 98 / 21
headshots · event average30.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett32%37 rounds
clove18%21 rounds
neon17%19 rounds
raze17%19 rounds
chamber16%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.