oce valorant · ranking snapshot:
light’s debut is built around a duelist who can produce real attacking numbers without yet keeping the whole round together. jett and neon make up most of the game, while clove adds a smaller controller-leaning share to the mix. the combat score and damage are strong for this field, and clutch conversion gives those numbers some practical shape, but weak survival keeps the performance from becoming complete.
rising tides split 2 is the defining marker, showing a player capable of turning a difficult moment into a worthwhile fight. the problem is what comes after that impact: the ordinary kill balance and weak round involvement suggest too many stretches where the pressure drops away. light is therefore more than a passive utility player, but not yet a dependable attacking lead. the appeal is visible in the bursts; the work now is connecting them into a steadier presence across the map.
match stats
local oce · 2026- combat score
- 246.0
- damage / round
- 148.2
- kills / death
- 0.98
- round involvement
- 63.0%
114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 114 rounds · 0.89 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.