OCE/oce valorant
player rankings
19 sep 2026
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Jacco
C#419 in oce

Jacco

flex (controller / initiator)

42.9/ 100 overallhow?

oce valorant · ranking snapshot:

jacco’s appearance at rising tides split 2 introduces a flex player whose useful moments arrive through staying in the round. controller work forms the centre of their game, with initiator and sentinel duties adding a few different ways to help. the fighting numbers do not suggest a heavy damage dealer, but their survival and involvement keep them connected long enough to matter, especially when a late clutch opportunity appears.

the gap between modest firepower and better conversion is the interesting part. jacco is not carrying rounds from the opening duel, and inflating the role mix into a grand tactical identity would oversell it. instead, their value comes from finding a way to remain relevant after the first exchange has passed. omen, tejo, and killjoy give them tools for different moments, while the clearest promise is simple: when a round narrows, jacco has shown they can still finish it.

combat score
154.0
damage / round
106.3
kills / death
0.94
round involvement
75.0%

114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.995 may
wave oce 2026: rising tides split 2 ↗5 may · 114 rounds0.99 rating

one dot per event. raw results, before opponent adjustment.

opening fights20.0% won
2 won8 lost
clutch attempts20.0% won
4 won16 lost
kills / deaths / assists63 / 67 / 33
headshots · event average24.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen48%55 rounds
tejo33%38 rounds
killjoy18%21 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.