oce valorant · ranking snapshot:
jacco’s appearance at rising tides split 2 introduces a flex player whose useful moments arrive through staying in the round. controller work forms the centre of their game, with initiator and sentinel duties adding a few different ways to help. the fighting numbers do not suggest a heavy damage dealer, but their survival and involvement keep them connected long enough to matter, especially when a late clutch opportunity appears.
the gap between modest firepower and better conversion is the interesting part. jacco is not carrying rounds from the opening duel, and inflating the role mix into a grand tactical identity would oversell it. instead, their value comes from finding a way to remain relevant after the first exchange has passed. omen, tejo, and killjoy give them tools for different moments, while the clearest promise is simple: when a round narrows, jacco has shown they can still finish it.
match stats
local oce · 2026- combat score
- 154.0
- damage / round
- 106.3
- kills / death
- 0.94
- round involvement
- 75.0%
114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 114 rounds · 0.99 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.