OCE/oce valorant
player rankings
19 sep 2026
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chrollo
C#457 in oce

chrollo

primary controller

40.2/ 100 overallhow?

oce valorant · ranking snapshot:

chrollo arrived in rising tides split 2 as a dedicated controller, and the appearance carries a clear shape. they stayed involved through more rounds than their fragging output might suggest, surviving long enough to keep omen’s utility relevant and occasionally placing a clean shot where the moment needed one. that is useful work, but it did not turn into a commanding attacking presence or a dependable stream of pressure. their game reads as orderly without being especially forceful.

there is something appealing in the contrast: chrollo can remain present in a round while leaving much of the damage to others. the headshots add a little edge to an otherwise restrained contribution, like a straight line suddenly bending. this is an introduction rather than a grand arrival, and the most honest description is a controller who helped rounds keep moving while struggling to make them move faster. chrollo’s place here is built on involvement, survival, and the occasional crisp answer.

combat score
159.0
damage / round
106.7
kills / death
0.78
round involvement
74.0%

239 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.827 may
wave oce 2026: rising tides split 2 ↗7 may · 239 rounds0.82 rating

one dot per event. raw results, before opponent adjustment.

opening fights22.6% won
7 won24 lost
clutch attempts10.7% won
3 won25 lost
kills / deaths / assists137 / 175 / 84
headshots · event average33.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen100%239 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.