oce valorant · ranking snapshot:
chrollo arrived in rising tides split 2 as a dedicated controller, and the appearance carries a clear shape. they stayed involved through more rounds than their fragging output might suggest, surviving long enough to keep omen’s utility relevant and occasionally placing a clean shot where the moment needed one. that is useful work, but it did not turn into a commanding attacking presence or a dependable stream of pressure. their game reads as orderly without being especially forceful.
there is something appealing in the contrast: chrollo can remain present in a round while leaving much of the damage to others. the headshots add a little edge to an otherwise restrained contribution, like a straight line suddenly bending. this is an introduction rather than a grand arrival, and the most honest description is a controller who helped rounds keep moving while struggling to make them move faster. chrollo’s place here is built on involvement, survival, and the occasional crisp answer.
match stats
local oce · 2026- combat score
- 159.0
- damage / round
- 106.7
- kills / death
- 0.78
- round involvement
- 74.0%
239 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 239 rounds · 0.82 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.