OCE/oce valorant
player rankings
19 sep 2026
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rjay
C#266 in oce

rjay

primary duelist

49.7/ 100 overallhow?

oce valorant · ranking snapshot:

rjay’s first run has a straightforward shape: neon, raze, and phoenix all point toward taking space, but the useful detail is that the fights did not end their involvement when the opening exchange became uncertain. their kill balance and survival give the aggression some staying power, while the middle-range damage keeps the portrait grounded. this is a duelist who can remain part of the round instead of treating entry as the whole assignment.

the showing still stops short of dominance. rjay’s impact came through reliable participation and clean enough conversion rather than overwhelming pressure, so the appeal is in the balance between force and continuation. one appearance cannot define the finished version of that game, but it does establish a workable outline: direct when the lane is open, involved after contact, and still searching for the sharper identity that turns useful presence into unmistakable influence.

combat score
197.0
damage / round
131.7
kills / death
1.14
round involvement
74.0%

155 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 1.085 may
wave oce 2026: rising tides split 2 ↗5 may · 155 rounds1.08 rating

one dot per event. raw results, before opponent adjustment.

opening fights46.4% won
13 won15 lost
clutch attempts15.0% won
3 won17 lost
kills / deaths / assists105 / 92 / 39
headshots · event average12.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon47%73 rounds
raze41%64 rounds
phoenix12%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.