oce valorant · ranking snapshot:
zoh’s two appearances show a near-even split between sentinel and duelist responsibilities. vyse and iso ask for control or disruption from prepared positions, while jett demands a more direct commitment to the fight. rising tides split 2 introduced that combination, and breakwater open left the same division visible. the only relative bright spot was headshot finishing; damage, survival, and round involvement stayed weak.
the problem is not a lack of possible jobs but the absence of a dependable result from either one. holding an angle has not produced enough fighting return, and the jett turns have not consistently created an advantage worth the risk. zoh is therefore not yet a convincing hybrid presence. one side of the toolkit needs to become materially more productive before the other can add genuine range.
match stats
local oce · 2026- combat score
- 167.8
- damage / round
- 117.6
- kills / death
- 0.64
- round involvement
- 54.9%
100 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 71 rounds · 0.92 rating
- wave oce 2026: breakwater open · 29 rounds · 0.39 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.