OCE/oce valorant
player rankings
19 sep 2026
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zoh
D#508 in oce

zoh

flex (sentinel / duelist)

35.9/ 100 overallhow?

oce valorant · ranking snapshot:

zoh’s two appearances show a near-even split between sentinel and duelist responsibilities. vyse and iso ask for control or disruption from prepared positions, while jett demands a more direct commitment to the fight. rising tides split 2 introduced that combination, and breakwater open left the same division visible. the only relative bright spot was headshot finishing; damage, survival, and round involvement stayed weak.

the problem is not a lack of possible jobs but the absence of a dependable result from either one. holding an angle has not produced enough fighting return, and the jett turns have not consistently created an advantage worth the risk. zoh is therefore not yet a convincing hybrid presence. one side of the toolkit needs to become materially more productive before the other can add genuine range.

combat score
167.8
damage / round
117.6
kills / death
0.64
round involvement
54.9%

100 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.200.801.40Wave OCE 2026: Rising Tides Split 2: 0.92Wave OCE 2026: Breakwater Open: 0.394 may2 sept
wave oce 2026: breakwater open ↗2 sept · 29 rounds0.39 rating

one dot per event. raw results, before opponent adjustment.

opening fights7.1% won
1 won13 lost
clutch attempts0.0% won
0 won20 lost
kills / deaths / assists55 / 86 / 21
headshots · event average31.7%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse53%53 rounds
iso17%17 rounds
jett17%17 rounds
reyna13%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.