OCE/oce valorant
player rankings
19 sep 2026
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cheeseburger
C#444 in oce

cheeseburger

primary controller

41.3/ 100 overallhow?

oce valorant · ranking snapshot:

cheeseburger enters as a controller whose game is more willing to step forward than the role label might suggest. their opening-duel balance is a relative bright spot, and clutch moments add another small source of value, but the broader fighting numbers remain light. taking a first fight is useful only when it leaves enough pressure behind, and cheeseburger has not yet made that sequence reliable.

rising tides split 2 is the clear landmark, giving their introduction a little more shape than a purely cautious smoke-player portrait. there are rounds where the controller can claim an opening and later survive the pressure, yet the overall contribution still sits below what a team would want from a primary piece. that contrast is the interesting part: cheeseburger is not simply hiding behind utility, but neither are they turning initiative into sustained control. the name arrives with flashes of nerve, a narrow margin for error, and plenty of room to make those flashes matter earlier.

combat score
186.0
damage / round
120.7
kills / death
0.80
round involvement
67.0%

146 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.845 may
wave oce 2026: rising tides split 2 ↗5 may · 146 rounds0.84 rating

one dot per event. raw results, before opponent adjustment.

opening fights62.5% won
15 won9 lost
clutch attempts30.8% won
4 won9 lost
kills / deaths / assists89 / 111 / 54
headshots · event average23.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

astra88%128 rounds
fade12%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.