OCE/oce valorant
player rankings
19 sep 2026
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quadu
C#405 in oce

quadu

primary duelist

43.3/ 100 overallhow?

oce valorant · ranking snapshot:

quadu’s first two appearances make a strong case for a duelist who can contribute beyond the opening collision. their damage is substantial for this level, and the combination of positive exchanges, survival, and round involvement suggests a player who keeps finding ways to remain relevant after the first burst of action. that does not make them an established star, but it does separate their early shape from a pure hit-or-miss entry player. neon and raze both fit the appetite for immediate space and fast changes of direction.

the high point arrived at rising tides split 2, followed soon after by the fortress qualifiers. quadu’s value is clearest when aggression has a second phase: the first move draws attention, then the next angle turns that attention into damage. there is still a short runway to build on, and consistency against tougher resistance will decide how far the promise travels. for now, they look like a direct attacker with enough staying power to make the first move matter twice.

combat score
229.7
damage / round
145.0
kills / death
1.03
round involvement
72.7%

183 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 1.05Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.806 may22 may

one dot per event. raw results, before opponent adjustment.

opening fights42.6% won
23 won31 lost
clutch attempts23.5% won
4 won13 lost
kills / deaths / assists148 / 144 / 34
headshots · event average23.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon68%125 rounds
raze32%58 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.