oce valorant · ranking snapshot:
bucket’s introduction is built around useful middle ground. they move between controller and initiator work, with viper and sova doing most of the structural lifting while neon offers a sharper change of tempo. at fortress, that blend produced their most encouraging showing, particularly in the amount of damage and combat contribution they managed for the role. it was not enough to make them a major carry, and their kill return still stayed below the standard set by stronger performers.
what stands out is that bucket can affect a round without needing to own every duel. their better moments come from finding enough contact to make the utility package matter, rather than from overwhelming opponents with aim alone. that gives the flexible label some substance, even if the results remain uneven. the next version of bucket needs to turn those useful exchanges into repeatable pressure, because a few solid fights cannot yet carry the whole performance.
match stats
local oce · 2026- combat score
- 187.3
- damage / round
- 130.3
- kills / death
- 0.86
- round involvement
- 68.0%
183 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 137 rounds · 0.82 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 46 rounds · 1.02 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.