oce valorant · ranking snapshot:
owl’s chamber, cypher, and fade combination gives them a defensive centre with occasional permission to leave it. at rising tides split 2, the headshot share suggested clean finishing when a prepared angle turned into a duel, but the rest of the line stayed weak: damage, survival, and round involvement did not support a larger fighting role. the stronger team context helps explain why the game is not empty, though it does not make the individual output more forceful than it was.
owl’s best contribution is therefore likely to begin before the duel, in the space they protect and the information they make available. that foundation is useful, but it remains modest when the round demands immediate damage or a recovery after the setup breaks. the next version of this player should keep the defensive discipline while finding more ways to make an opening pick, trade, or surviving angle matter to the final result.
match stats
local oce · 2026- combat score
- 163.0
- damage / round
- 111.0
- kills / death
- 0.77
- round involvement
- 61.0%
155 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 155 rounds · 0.77 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.