OCE/oce valorant
player rankings
19 sep 2026
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izumi
A#51 in oce

izumi

sentinel / flex

67.6/ 100 overallhow?

oce valorant · ranking snapshot:

izumi’s first appearance came with two gears that fit together cleanly. cypher gives them a way to shape space through preparation and control, while raze lets them answer an opening with immediate force. the contrast is not a simple split between defence and aggression: izumi uses both agents to keep the round on their terms, changing the pressure without losing direction.

the result at rising tides split 2 was difficult to overlook. izumi dealt damage at an elite rate, stayed alive through the exchanges, and kept the kill balance firmly in their favour. that combination made the performance feel larger than a collection of isolated duels; it gave their team a player who could create danger and remain present for the next phase of the round. the introduction was brief, but the impression was substantial: izumi looked ready for responsibility, whether the map asked for a trap to hold or a satchel to break it open.

combat score
245.0
damage / round
166.3
kills / death
1.46
round involvement
78.0%

101 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 1.357 may
wave oce 2026: rising tides split 2 ↗7 may · 101 rounds1.35 rating

one dot per event. raw results, before opponent adjustment.

opening fights64.7% won
11 won6 lost
clutch attempts25.0% won
3 won9 lost
kills / deaths / assists92 / 63 / 15
headshots · event average32.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

cypher57%58 rounds
raze43%43 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.