oce valorant · ranking snapshot:
renlix’s strongest quality is easy to miss if the scoreboard gets all the attention. as an initiator who also slips into sentinel or controller work, they have stayed involved in rounds and survived often enough to preserve value for the team. their first landmark came at wave oce 2026, followed by fortress (touch)grassroots esports series 1 qualifiers, where the career high arrived before two more events closed the stretch. fade and sova fit the information-gathering side, while chamber hints at a willingness to take a sharper angle.
the catch is that renlix has not delivered much direct damage. their combat output is weak, and the kill-to-death return sits below the middle, so this is not a hidden carry story. their contribution is more practical: remaining alive, helping a round stay playable, and giving teammates another body when the fight moves on. that can matter, but it needs stronger conversion to become imposing. renlix currently reads as a connective player whose best work extends a round rather than ends it.
match stats
local oce · 2026- combat score
- 168.3
- damage / round
- 109.9
- kills / death
- 0.88
- round involvement
- 71.2%
622 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 3% · 17 rounds
local event results
- wave oce 2026: rising tides split 2 · 334 rounds · 0.92 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 97 rounds · 0.94 rating
- txg valorant circuit 2026: may · 42 rounds · 0.45 rating
- fortress (touch)grassroots esports 2026: series 1 regional finals · 149 rounds · 0.91 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.