OCE/oce valorant
player rankings
19 sep 2026
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Equilibrium
C#311 in oce

Equilibrium

flex (initiator / sentinel)

47.2/ 100 overallhow?

oce valorant · ranking snapshot:

equilibrium brings a three-part game to the server. breach supplies the main initiator route, cypher gives them a way to hold ground, and phoenix lets them step forward when the round calls for a direct answer. that mixture creates useful pressure from different distances, but the scoreboard shows why the flexibility has not yet become control. damage and combat score were the brighter measures, while the kill balance stayed below the middle of the field. equilibrium can influence a fight without reliably being the player who ends it.

the most appealing version of this game is a flex who uses utility to make the later duel easier, then takes that duel with purpose. breach can open the door, cypher can protect the space, and phoenix can turn a good read into immediate pressure. at the auec interclub championship, those pieces were visible without overwhelming the contest. the role range is valuable, but it needs cleaner conversion: more of the damage must become completed fights before equilibrium can move from situational contributor to dependable round-shaper.

combat score
195.0
damage / round
137.3
kills / death
0.91
round involvement
69.0%

116 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40AUEC Interclub Esports Championship: 0.9212 may
auec interclub esports championship ↗12 may · 116 rounds0.92 rating

one dot per event. raw results, before opponent adjustment.

opening fights42.1% won
8 won11 lost
clutch attempts13.3% won
2 won13 lost
kills / deaths / assists80 / 88 / 27
headshots · event average29.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

breach48%56 rounds
cypher32%37 rounds
phoenix20%23 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.