oce valorant · ranking snapshot:
jasontiptop’s controller game is built around staying available to the round. at the auec interclub championship, omen and miks kept them involved through survival and assists, giving teammates a reliable connection into later fights even when the individual reward was limited. that contribution matters, but it does not turn them into a hidden carry: the weak damage, combat score, and kill balance set a firm ceiling on the performance.
their value currently sits in being present for the next piece of play rather than deciding it alone. jasontiptop can preserve a useful position and help extend a sequence, yet the scoreboard shows how rarely that involvement becomes direct pressure. the clearest development point is aim that converts more of those surviving rounds into kills or meaningful damage. until then, they are a support-minded controller whose usefulness is real but narrow.
match stats
local oce · 2026- combat score
- 164.0
- damage / round
- 107.4
- kills / death
- 0.71
- round involvement
- 74.0%
116 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- auec interclub esports championship · 116 rounds · 0.74 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.