oce valorant · ranking snapshot:
grace4ul began with sova and fade at game changers oceania split 2, then carried that information-first identity into breakwater open and r2 new dawn. viper and occasional sentinel work widened the assignment, but the core task stayed similar: find the useful detail, help the round start in the right place, and cover whatever the composition could not otherwise provide. the opening event remains the clearest marker because that connective work looked more settled there.
the later appearances did not turn that function into much personal production. grace4ul’s damage, kills, and round involvement remained light, so the information work often stopped short of becoming pressure the opponents had to respect. there is value in being able to move between sova, fade, and viper, but flexibility has not yet made the rounds belong to them. the current game is a player who can help a plan get organised, then too often disappears before the plan reaches its most important moment.
match stats
local oce · 2026- combat score
- 119.8
- damage / round
- 83.6
- kills / death
- 0.43
- round involvement
- 52.4%
316 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- game changers 2026: oceania split 2 · 223 rounds · 0.56 rating
- wave oce 2026: breakwater open · 63 rounds · 0.41 rating
- r2 new dawn 2026 · 30 rounds · 0.31 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.