OCE/oce valorant
player rankings
19 sep 2026
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grace4ul
E#574 in oce

grace4ul

initiator / flex

23.0/ 100 overallhow?

oce valorant · ranking snapshot:

grace4ul began with sova and fade at game changers oceania split 2, then carried that information-first identity into breakwater open and r2 new dawn. viper and occasional sentinel work widened the assignment, but the core task stayed similar: find the useful detail, help the round start in the right place, and cover whatever the composition could not otherwise provide. the opening event remains the clearest marker because that connective work looked more settled there.

the later appearances did not turn that function into much personal production. grace4ul’s damage, kills, and round involvement remained light, so the information work often stopped short of becoming pressure the opponents had to respect. there is value in being able to move between sova, fade, and viper, but flexibility has not yet made the rounds belong to them. the current game is a player who can help a plan get organised, then too often disappears before the plan reaches its most important moment.

combat score
119.8
damage / round
83.6
kills / death
0.43
round involvement
52.4%

316 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.200.801.40Game Changers 2026: Oceania Split 2: 0.56Wave OCE 2026: Breakwater Open: 0.41R2 New Dawn 2026: 0.3125 june7 sept
r2 new dawn 2026 ↗7 sept · 30 rounds0.31 rating

one dot per event. raw results, before opponent adjustment.

opening fights15.1% won
8 won45 lost
clutch attempts10.4% won
5 won43 lost
kills / deaths / assists115 / 266 / 67
headshots · event average18.6%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

sova35%111 rounds
viper32%100 rounds
fade24%77 rounds
vyse5%15 rounds
cypher4%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.