OCE/oce valorant
player rankings
19 sep 2026
← tier list
Taichi
B#188 in oce

Taichi

flex (initiator)

53.8/ 100 overallhow?

oce valorant · ranking snapshot:

taichi brings three different instincts into the same kit. fade offers information and pressure, jett asks for immediate commitment, and cypher rewards preparation around the next fight. that combination gives their game a flexible first shape: they can help start a round, take space, or make an area costly to enter. the opening exchanges have enough balance to suggest that the variety is more than accidental role-hopping.

the harder part comes after that first contact. taichi’s survival numbers sit below the middle, so a promising entry can disappear before the round’s later decisions arrive. the problem is not a lack of options; it is turning those options into influence that lasts. road 2 invitational therefore stands as a useful introduction to a player with credible range, but what remains is extending early pressure into the closing stages instead of leaving the work unfinished.

combat score
200.0
damage / round
133.8
kills / death
0.96
round involvement
68.0%

100 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Road 2 Invitational 2026: 1.0230 july
road 2 invitational 2026 ↗30 july · 100 rounds1.02 rating

one dot per event. raw results, before opponent adjustment.

opening fights76.5% won
13 won4 lost
clutch attempts13.3% won
2 won13 lost
kills / deaths / assists70 / 73 / 20
headshots · event average36.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade45%45 rounds
jett23%23 rounds
cypher19%19 rounds
viper13%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.