oce valorant · ranking snapshot:
taichi brings three different instincts into the same kit. fade offers information and pressure, jett asks for immediate commitment, and cypher rewards preparation around the next fight. that combination gives their game a flexible first shape: they can help start a round, take space, or make an area costly to enter. the opening exchanges have enough balance to suggest that the variety is more than accidental role-hopping.
the harder part comes after that first contact. taichi’s survival numbers sit below the middle, so a promising entry can disappear before the round’s later decisions arrive. the problem is not a lack of options; it is turning those options into influence that lasts. road 2 invitational therefore stands as a useful introduction to a player with credible range, but what remains is extending early pressure into the closing stages instead of leaving the work unfinished.
match stats
local oce · 2026- combat score
- 200.0
- damage / round
- 133.8
- kills / death
- 0.96
- round involvement
- 68.0%
100 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- road 2 invitational 2026 · 100 rounds · 1.02 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.