oce valorant · ranking snapshot:
dragon is a familiar figure in the local scene, the kind of player whose name keeps reappearing because the role keeps changing around them. jett, omen, and killjoy make for an unusually broad toolkit, but the important point is not collection for its own sake. dragon has spent enough time across duel, controller, and sentinel duties to understand where a round needs reinforcement before choosing how to provide it.
that long thread reaches from the order nova invitational to international stages at pacific ascension and the last chance qualifier, then returns to the 2026 local circuit with the calm authority of a regular rather than a visitor. the recent txg invitational is the best anchor for this version of them: proven, adaptable, and still capable of adding real weight to a round without demanding every spotlight. dragon’s strongest contribution is balance. they can create the opening, hold the consequence, or supply the piece that keeps a promising plan from collapsing.
match stats
local oce · 2026- combat score
- 208.7
- damage / round
- 139.1
- kills / death
- 1.14
- round involvement
- 75.3%
1,116 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 30% · 2,914 rounds
local event results
- txg valorant circuit 2026: march · 142 rounds · 1.14 rating
- wave oce 2026: rising tides split 1 · 136 rounds · 0.92 rating
- wave oce 2026: rising tides split 2 · 147 rounds · 1.15 rating
- txg valorant circuit 2026: may · 165 rounds · 1.28 rating
- fortress (touch)grassroots esports 2026: series 1 regional finals · 295 rounds · 1.14 rating
- txg valorant circuit 2026: invitational · 231 rounds · 0.95 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.