OCE/oce valorant
player rankings
19 sep 2026
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Bungy
A#62 in oce

Bungy

duelist / flex

65.8/ 100 overallhow?

oce valorant · ranking snapshot:

bungy’s first appearances have been built around the opening duel. jett, waylay, and phoenix all point toward direct contact, and the early numbers support that reading: their first-fight balance is strong, with damage and kills giving the initial move real consequence. the limitation arrives after that contact. survival and round conversion have not matched the quality of the first exchange, so the pressure can fade before the advantage becomes a win.

their arrival at ezmode turbo tuesdays, followed by breakwater open, gives that game a clear setting. bungy is most valuable when the round is still unsettled and a fast entry can force the defence to answer immediately. the harder part is staying involved once the first space has been taken. that leaves a defined player rather than a finished one: a duelist with a sharp opening gear, strong damage numbers, and an obvious need to connect early impact to the rest of the round.

combat score
244.2
damage / round
157.6
kills / death
1.25
round involvement
70.2%

180 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.201.80EZmode Turbo Tuesdays 2026: 1.64Wave OCE 2026: Breakwater Open: 1.1618 aug4 sept
wave oce 2026: breakwater open ↗4 sept · 157 rounds1.16 rating

one dot per event. raw results, before opponent adjustment.

opening fights61.9% won
26 won16 lost
clutch attempts18.5% won
5 won22 lost
kills / deaths / assists155 / 124 / 44
headshots · event average21.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett28%50 rounds
waylay19%34 rounds
phoenix17%31 rounds
skye13%23 rounds
viper12%22 rounds
cypher11%20 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.