OCE/oce valorant
player rankings
19 sep 2026
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Sinbad
D#538 in oce

Sinbad

sentinel / flex

33.9/ 100 overallhow?

oce valorant · ranking snapshot:

sinbad’s short run moves from turbo tuesdays to the breakwater open, and the latter is the clearest marker of what they can bring. their game leans toward sentinel responsibility, with cypher work carrying more weight than outright scoring. the delivered fragging has been weak, and the broader round output has not turned defensive positioning into steady impact. even so, sinbad has managed to convert difficult late-round chances more often than their level would suggest. that gives the appearances a small but genuine edge.

there is a practical shape to sinbad’s play: hold a corner, protect the structure, and hope the moment arrives before the round slips away. cypher and viper point toward control and information rather than constant forward motion, though the agents alone do not make the role effective. the breakwater open stands as their strongest stop so far, not because it transforms the whole picture, but because it gives the defensive side of their game a clearer outline. sinbad is still searching for repeatable influence between those clutch flashes.

combat score
150.2
damage / round
103.4
kills / death
0.60
round involvement
58.8%

119 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.000.701.40EZmode Turbo Tuesdays 2026: 0.04Wave OCE 2026: Breakwater Open: 0.7125 aug3 sept
wave oce 2026: breakwater open ↗3 sept · 100 rounds0.71 rating

one dot per event. raw results, before opponent adjustment.

opening fights31.3% won
10 won22 lost
clutch attempts16.7% won
2 won10 lost
kills / deaths / assists55 / 92 / 23
headshots · event average25.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

cypher72%86 rounds
viper28%33 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.