OCE/oce valorant
player rankings
19 sep 2026
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Belmont
C#417 in oce

Belmont

primary duelist

43.0/ 100 overallhow?

oce valorant · ranking snapshot:

belmont arrived at breakwater open with the kind of role that invites attention, then carried that duelist identity into turbo tuesdays soon after. neon gives their game a forward lean, but the results were more measured than explosive: damage and kills stayed below the middle of the field while round involvement held together. that contrast makes their opening chapter interesting without pretending it was a takeover.

they did find a useful balance in opening fights, avoiding the kind of reckless entry trail that can leave a team stranded. survival also gave their aggression some structure, especially when the first move did not produce an immediate advantage. there is room for belmont to turn those decent foundations into heavier pressure, because the role demands more than arriving first; it demands leaving the round changed. their place here is an early, promising sketch with clear limits and a recognizable appetite for taking space.

combat score
185.9
damage / round
123.8
kills / death
0.83
round involvement
69.4%

187 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Breakwater Open: 0.91EZmode Turbo Tuesdays 2026: 0.554 sept8 sept
ezmode turbo tuesdays 2026 ↗8 sept · 57 rounds0.55 rating

one dot per event. raw results, before opponent adjustment.

opening fights50.9% won
29 won28 lost
clutch attempts6.3% won
1 won15 lost
kills / deaths / assists121 / 146 / 30
headshots · event average27.9%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon90%168 rounds
cypher10%19 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.