OCE/oce valorant
player rankings
19 sep 2026
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ween
C#283 in oce

ween

primary controller

48.8/ 100 overallhow?

oce valorant · ranking snapshot:

ween’s oce run opens at breakwater, where their omen work pointed to a player more invested in keeping rounds connected than chasing highlight reels. the numbers did not make them a major damage dealer, and their fragging often sat below the level needed to take over a map. still, ween found useful ways to stay involved, surviving enough skirmishes to remain present when the round moved into its later stages. their value came through timely involvement rather than overwhelming force.

that balance gives ween a clear starting shape: a controller who can contribute across a round even when the rifle is not carrying the load. assists and survival were the brighter parts of the showing, though neither turns the appearance into a breakout performance. there is room to grow in converting involvement into real pressure, especially when the team needs someone to seize space instead of merely helping preserve it. for now, ween’s place is an honest one: a serviceable first step, with utility and staying power ahead of their finishing touch.

combat score
161.0
damage / round
104.8
kills / death
0.88
round involvement
74.0%

186 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Breakwater Open: 0.964 sept
wave oce 2026: breakwater open ↗4 sept · 186 rounds0.96 rating

one dot per event. raw results, before opponent adjustment.

opening fights37.5% won
6 won10 lost
clutch attempts10.8% won
4 won33 lost
kills / deaths / assists104 / 118 / 83
headshots · event average20.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen100%186 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.