oce valorant · ranking snapshot:
2door arrived at grassroots series 2 with a game that already knew what it wanted to be. the duelists provide the forward pull, the controller slot gives them another angle, and that leaves player who can either start the trouble or arrive just after it has begun. they are not defined by reckless speed; the sharper detail is how often their aim remains composed when the round has narrowed to a few decisive choices.
that first appearance carried a clear high point. 2door converted clutch chances, found a healthy share of headshots, and kept their overall involvement above the ordinary while switching between omen, reyna, and raze. the controller half of the identity matters because it stops the duelist work from becoming one-dimensional. there is enough aggression to claim space, but also enough structure to make the final duel count. 2door’s introduction is therefore less about a grand arrival than a strong first statement: adaptable, dangerous in small moments, and already comfortable when the round becomes personal.
match stats
local oce · 2026- combat score
- 204.0
- damage / round
- 140.7
- kills / death
- 1.16
- round involvement
- 73.0%
194 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- fortress (touch)grassroots esports 2026: series 2 · 194 rounds · 1.07 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.